Iwata comments on Wii U and NFC for payments, and their cautious stance on online
Posted by GoNintendo Jan 30 2012 19:13 GMT in Nintendo Stuff
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Please let me answer your question then. I mentioned the NFC (Near Field Communication) function for the Wii U (in my presentation today). In Japan FeliCa-based e-money is used the most, but the NFC standard compatible with FeliCa has been very popular. If we can provide a system in which consumers can use such e-money, they will far more easily be able to make payments than by entering credit card numbers or purchasing the Nintendo Prepaid Cards at stores. "SpotPass," in which consumers unconsciously get connected online, is enjoyable, but a system in which they unconsciously make payments online is unacceptable, we believe. Therefore, one answer to your question could be to build a solid system in which consumers will make payments at their will and with a minimal amount of effort.


Additionally, in connection with the flow from watching the "Nintendo Direct" presentation to trying the demo versions I mentioned, it was a new discovery for us that so many people watched the presentation via the Nintendo eShop. If we can construct a seamless flow in guiding consumers to watch the Nintendo Direct presentation on their Nintendo 3DS and then voluntarily try 3D trailers and demo versions (that were introduced in "Nintendo Direct"), this is a fairly powerful and efficient system. One of our reflections on why we could not bring our network business up to the level we had anticipated is that each step consumers had to take was not simple enough. It is said that with each extra step, the number of consumers drops by one-tenth. Our challenge is how to improve such steps one by one.

I understand that the former question was the idea to surprise people using the network. This is the last thing we can tell you until our product is actually available. It is so difficult to amaze consumers if we give prior notice way ahead of time, so we are hesitant to say anything. Thank you for your understanding.

By the way, "Swapnote" for the Nintendo 3DS is another attempt in addition to "Flipnote" for the Nintendo DSi. This is the software of exchanging handwritten notes, including photos and sound, with the friends who are registered on your Nintendo 3DS. Previously, if you took an interesting 3D photo with your Nintendo 3DS, it was not easy to share it with other people. But now people are actively using this software for that purpose. This is another key example of how we offer users more and more opportunities to communicate with each other. Furthermore, if the collaboration between the forum for communications and the place for new information on games starts to work well, we will be able to figure out a vital response to the concern you sometimes shared that Nintendo may be behind the social age. To the views that Nintendo is cautious, conservative, or even negative about business on a network, our answer is, in short, that we will make a bold attempt when the time is ripe. Unless the timing is right, we will lose the consumers who do not have an Internet connection. We have not gone so far yet because our developers have a belief that our products should be available to as many people as possible. However, now that the network connection ratio for the Nintendo 3DS is much higher than the past handheld systems and that a lot of people watched the Nintendo Direct presentation, we have a strong impression that the foundation for business on a network for us to take on various challenges on it has been steadily put into place today. - Satoru Iwata
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