Death & Chrysalids: Firaxis On XCOM, Part 2
Posted by Rock, Paper, Shotgun Feb 02 2012 12:18 GMT in XCOM: Enemy Unknown
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In this next chunk of a mammoth chat with XCOM: Enemy Unknown‘s lead designer at Firaxis Jake Solomon, we talk Chrysalids, the death and critical wounding of your soldiers, the fanbase, why min-maxing X-COM’s not all it’s cracked up to be, the base, the geoscape and which of the original game’s aliens didn’t make the cut… (more…)


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