Syndicate review: The business of aggressive expansion
Posted by Joystiq Feb 21 2012 22:00 GMT in Syndicate
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Fans were perturbed when they learned the classic Bullfrog-developed strategy series, Syndicate, would be rebooted in first-person form. The original was a beautiful and brutal affair, set in a cyberpunk world filled with corporate conspiracy. In its reboot, developer Starbreeze manages to hold onto some of those elements that made the original such an intriguing beast. Syndicate showcases its own beautiful brutality, shaking off the label of "just another shooter."

It's 2069. Corporations have ascended beyond the reach of simple governments and battle one another for technological advancement. Civilians are inconsequential, seen merely as pawns in the midst of each company's boardroom brawl, and are often gunned down by characters throughout the campaign simply for "getting in the way." You take the role of the mostly faceless Miles Kilo, an agent at the industry giant EuroCorp, where you have been outfitted with a prototype version of a chip that gives you control over connected devices around you, as well as a number of other abilities. Like other agents, you must work to keep your corporation at peak profitability.



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