Ever since you stormed -- and consequently destroyed -- your first sandcastle, you've relished the perverse joy in the destruction of inconsequential structures. And for you, oddly specific sufferer, Iron Galaxy Studios is crafting a great outlet for that particular fetish with Wreckateer. First revealed by various international rating associations, Wreckateer was finally officially announced last week during a San Francisco press event.
Heading to Xbox Live Arcade exclusively, Wreckateer employs Kinect as the sole controller and represents players in-game with their XBL Avatar. Players grab rocks of various types in a ballista (read: extra large slingshot), step back to take aim, and let loose to take down castles in as few shots as possible. "When we originally pitched it, we pitched as Angry Birds meets Boom Blox with some Burnout Crash Mode sprinkled in," Iron Galaxy's Dave Lang told us during a recent demo.
The latter part of his description plays out in mid-air, as the ball hurtles toward said castle -- players can add English to the ball or alter its trajectory by waving their hands, and some ammo types allow for other effects. One such ball splits into three separate, smaller balls attached by a string, allowing for bigger point chains and higher scores. At its core, Wreckateer is a high score game based around a singular, effective concept: throwing rocks at stuff. Microsoft Studios is publishing the game, and it's expected some time in "Spring 2012." So, like, soon.
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