Dear Esther: Story is Gameplay
Posted by IGN Mar 10 2012 02:20 GMT in Dear Esther
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You don't kill, shoot or level up in Dear Esther. You don't even control your flashlight, it just clicks on automatically when you enter a dark space. Instead, Dear Esther is strictly about exploration, about piecing together a randomized story and trying to make sense of something that, by design, ...

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