A portion of an Aussie-Nintendo review...
It's easy to view Dillon's level design as a diluted treasure hunt or a tedious and barren battleground. The game displays a poor first impression by limiting too much to the player early on. But as you dig deeper and start mounting impressive weapons, items and formulate strategies, Dillon's debut game flourishes into something unique and flavoursome. Like any good new IP should.
Full review here
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