Resident Evil: Operation Raccoon City review: Evacuation plan
Posted by Joystiq Mar 20 2012 16:00 GMT in Resident Evil: Operation Raccoon City
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Resident Evil: Operation Raccoon City assumes a lot about the player. It assumes you already know the fiction going into the affair and, accordingly, that you care about anything that's going on in the plot. It assumes you already know about its character classes and it assumes you already know who you want to comprise your squad. It assumes you know about the special abilities and unlockables of each class, and how to access that content.

In other words, Resident Evil: Operation Raccoon City expects you to know everything from the get-go. For those who may have missed out on Resident Evil 2 and 3 and can't appreciate the small bits of fanservice that developer Slant 6 Games has tossed in, this ultimately serves as a disservice to the entire experience.

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