Gearbox - Infinite time and money can lead to a bad game
Posted by GoNintendo Apr 05 2012 22:19 GMT in Nintendo Stuff
- Like?
"I don't buy into unlimited time. As a producer, I think the thing that creates quality is the focus on time. If you have unlimited time, you're going to have no constraints. The boundaries are too ill-defined for me to do anything creative in that space. I need something concrete to be creative. If we had infinite time, we'd still be dicking around on that very first decision. There'd be no game. If I have infinite money, where's my passion? If I have no creative boundaries, I have nothing to do. I have no challenge. I'm not saying, ‘Work for money,' I'm saying, ‘Use money to solve interesting challenges.'" - Sean Reardon, senior producer at Gearbox Software

It's those limitations that can lead to some innovative and interesting ideas. Just like the limitations in hardware horsepower, which force developers to focus in and think smart instead of cramming every idea into a single package.

Related Posts:


Sign-in to post a reply.