StarCraft II: Heart a the Swarm Multiplayer Changes
Posted by IGN Apr 11 2012 19:06 GMT in StarCraft II: Heart a the Swarm
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Changes t' something like StarCraft II's online game need t' be very carefully considered because a the fragile balance between the Zerg, Protoss 'n Terran armies. Even the slightest change t' damage totals, build times 'n resource costs could give one side a vast advantage. it be like if the NBA added springs into one teams' shoes or bumped a particular court's rims up an inch any potential change has big implications for gameplay 'n competitive advantage...



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