All You Need is a Single Choice to Make a Novel into a Game
Posted by Kotaku Apr 24 2012 11:30 GMT in Star Trek
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#opinion Over the past few weeks, I've been playing the American-made visual novel, Katawa Shoujo. Like the name of the genre implies, there is a heavy emphasis on the story to the point where you're almost reading as much as you would with a print novel. In fact on one path through Katawa Shoujo, there are a grand total of ten possible choices—ten moments of player input in the entire game. Upon realizing this, I began to question if visual novels are really games at all considering how little you do to affect what's happening on the screen. Of course, Katawa Shoujo is far from the only game I've played with virtually no gameplay. More »

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