For the sake of fun, we're willing to put up with a lot a ham-fisted plots, characters, settings and whatever else isn't directly related to gameplay. I'm not exactly sure how much I'm willing to put up with, but it's a line that Prototype 2 crossed very quickly.
Like its predecessor, Prototype 2 features some of the best free-form locomotion of this generation. Combat is easy control and allows for a variety of tactical options, so long as you're willing to stick it out long enough to earn them. If only the rest of the experience weren't wrapped up in a mucusy, repugnant membrane of inane plot, forgettable characters and terrible dialogue, Prototype 2 would be much, much better off.
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