The rules have changed: Suiting up for Super Monday Night Combat
Posted by Joystiq May 10 2012 16:00 GMT in Super Monday Night Combat
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As free-to-play games are constantly changing, traditional reviews can't really do them justice, so Joystiq relies on a series of unscored review diaries to record our experiences with them. Today brings part one of our Super Monday Night Combat diaries. In the future, the American dream is a crowd cheering a brutal battle for cash, prizes, corporate endorsements and bacon. Can't have the American Dream without bacon, after all. At least, this is the world Uber Entertainment has created in Super Monday Night Combat, the follow-up to 2010's (regular) Monday Night Combat. The premise is still the same: Opposing teams of 'pros' must escort regularly spawning A.I. bots to the enemy Moneyball, first team to destroy the enemy Moneyball wins. Bots are the only thing that can take a Moneyball down, but they have to survive through a staunch line of turrets, vicious arena bots and of course, several classes of aggressive (and perhaps insane) opposing players.

These classes all have special skills and abilities specific to their role, from the whimsical, Italian support class who can heal and place defensive turrets, to a giant gorilla in a pinstripe suit that can hurl flaming barrels. There's a mascot that can be beaten, shot and otherwise maimed for power-ups, announcers trying to sell products to the audience, and a weather-controlling blimp that can turn the tide of an entire match for the right price. All typical sport stuff, really.



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