A portion of a GamesIndustry interview with Ubisoft's Yves Guillemot...
Q: You have eight titles for the Wii U launch window, why did Ubisoft want to make that commitment to the console so early on?
Yves Guillemot: Because we love the machine. We think it's, again, Nintendo coming with a good machine that is going to bring accessibility for the living room with the game controller, with touch, that can be associated to the Wiimote. We can have two types of gameplay in a very convivial way in the living room, and this will allow more people to actually be able to play. So it's a good evolution in the industry, and our creators were really excited about the possibility to use that potential and to come up with games for core gamers - and for that we have Assassin's Creed and ZombiU, which is a new brand.
And on the other side is what is the most important part of the Nintendo machine which is also all the casual business with dancing games, with fitness games, with multi-sports games, with Sport Connection, and this is going to help us to have a large penetration of the new users on this machine. We also have Rayman, that is coming again and will be wonderful, we love it, and we have also have Marvel Avengers: Battle for Earth. So its four for families and four for the gamers.
Q: What really stands out to you or your creative teams about the Wii U as a machine?
Yves Guillemot: We are very impressed by the controller. We think to have have a mix of buttons on the side and touch and videos, the possibility to take all the possibilities with the online, the asynchronous gameplay so you can send challenges, receive challenges, so all the social aspects of video games will be really well treated by this screen. So many possibilities.
We want friends to play with us, we want to send them challenges, receive challenges. As the machine is always on we will be able also to start playing very quickly, and this device is going to be able to help us to jump on it. Like on an iPhone or an iPad, it's easy to access, lots of possible communications with our friends, sending them challenges and receiving challenges from them.
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