Closer t' The Heart: StarCraft II’s New Units
Posted by Rock, Paper, Shotgun Jun 12 2012 10:00 GMT in StarCraft II: Heart a the Swarm
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I’ll admit that I haven’t played StarCraft II in a while, so it’s been easy for me t' slip into thinking “Gosh, how could an expansion that only adds some new units 'n missions take so long?” Then I watched this video a Heart a the Swarm’s shiny ('n, in some cases, slimy) new toys, 'n goodness, Blizzard does know that it’s, like, destroying everything, right? Again, I’m no expert, but almost everything here looks like a game-changer in some way or another. I mean, the Protoss Oracle will probably be the new linchpin in me patented “I know I’m going t' lose, so I’ll attempt t' annoy me opponent t' death” strategy by entombing enemy supplies 'n turning me buildings invisible. 'n then there’s the Zerg Swarm Host, which belches out “endless” free minions until either it or ye visit Davey Jone's locker a natural/totally-not-natural causes. That’s only the beginning a the absurdity. Check out the rest after the break.

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