Miyamoto on Wii U-like controls on other platforms, violence in games, making games for everyone
“In the past when we’ve introduced stuff like motion control or touch screen control with the Nintendo DS, it typically would take a few years for other companies bring them into their own offerings,” he says. “The fact that one year out when we first introduced the concept of Wii U, we’re already seeing other companies trying to move in that same direction, suggests there’s a tremendous amount of possibility in what we’ve shown so far.”
Miyamoto also talked about why he believes Nintendo is in a better place to take advantage of the dual-screen approach to gaming, as compared to the competitors.
“We have a long history of creating these kinds of experiences. Even going back as far as our early experiments long ago between the portable gaming machines and the home console. The challenges we experienced at that time – not everyone had that complete ecosystem and hardware environment, so we couldn’t have those experiences be made available to our entire user base. It has the definitive advantage (because) it’s coupled with our experience with creating unique gameplay for this very specific type of ecosystem.”
Miyamoto ended the interview by sharing his take on violence in games, as well as how he aims to create fun for all ages while avoiding the competitive nature of events like E3.
“Sometimes I get worried about the continued reliance on making games that are so centered around guns, and that there are so many of these games," he says. "I have a hard time imagining – particularly for young generations of gamers – how they sit down and play and interact with that.
“Previous forms of media, like books, made it easy for parents to know and understand what they’re buying for their children. With the transition into digital mediums it becomes more difficult for parents to have a full grasp of what’s going on. From a game developer’s standpoint it’s important to take that into account
It’s something that’s tough for me to objectively look at, and I think to me, what’s most important, is that I don’t betray the trust that people have in me. At a show like this, it’s my job to show we’re all having fun. People come to E3 and they want to talk about competition and who won the show, and all these companies combating one another. But what we’re meant to be doing is bringing fun to the world. So rather than focusing on competition, I feel it’s my job to go up on stage and show how I can bring fun to the world by having fun myself.”
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