Ex-Call a Duty Head On Business Vs Innovation
Posted by Rock, Paper, Shotgun Jul 10 2012 10:00 GMT in Activision
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Recently, I got the chance t' play a few matches a upcoming browser-based F2P multiplayer shooter Offensive Combat, 'n all told, I had a nice enough time. I ran, I jumped, I beat a man t' death with a hunk a ham. Everything – a basic array a weapons, modes, experience unlocks, etc – functioned pretty much exactly as it be supposed t'. Problem be, that’s all it did. Even the game’s “zany” sense a humor came across as relentlessly calculated, seeking refuge in the evergreen arms a “pwning” (an actual game mechanic in which ye dance over an opponent’s body for extra points), mash-ups a tried-'n-true game settings, 'n pop culture references. U4iA CEO 'n former Call a Duty co-founder Dusty Welch, meanwhile, has no qualms with admitting that his latest project be steeped in business trends 'n careful analysis first 'n foremost. But he also adamantly contends that this style a game development doesn’t compromise creativity.

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