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Before we can actually make this thing, we need to decide exactly what we want from it and how. This means compiling a list of features people want from the new system, as well as when and where those features should be implemented. This includes:
Once we've sorted out these questions, then we can move on to actually making something that doesn't completely suck. Additionally, I need people to list what they are able to help with (code, graphics, management etc.) so I know who can do what once we start building the system.
By default, your post is a reply to the current topic (whatever the last person posted) unless you specify to start a new topic. If you only care about one specific topic, you can open the thread in a new window or pop-up.
This would also allow for topics to have sub-topics.
Links are auto-embeded (images, videos, etc)
CMON IT WAS FUN ;_;
hot times
also I think you should rethink auto-embedding links, what if someone is linking a web page with an article on it? it sure would cause lag if you just embed the whole page. you should have a feature that asks the user if they want to embed their link as an image, video, or to not embed their link. people will prolly *crag* with this but at least it'll prevent people actually not *crag*ing around with breaking the layout from accidentally breaking the layout.
nas I want you to copy paste all of those into one post and delete the rest, so that it seems a little less obnoxious
also do everything nas said not to
also don't do account linking thats just *crag*ing stupid we aren't trying to make digi the new google where it connects into *crag*ing everything, if anything that would just make things far more complicated than they need to be. Also to link accounts like that you realize francis would have to have access to the account databases of those indiviual serivice providers correct nas?
I meant just putting a link there and being able to describe it
thats how it was done before all this fancy pants linking
also signatures are the WORST please no signatures add unnecessary things to pages and make for unnessecary repetition of images and text
*crag* yo couch nigga I do what I want
________________________________________________
Okay I'm keeping this signature set-up from now on
Okay so this is a general idea of how the typ domination would work for item combining when deciding what type the item will be. I would suggest making it so only two items can be combined at a time so that way you don't have to form too complex of a domination circle. I made it five types because that makes it very simple to have across tree combinations. now if you combine a Mana type with a Trap type the result item will fall into the mana type catagory. now I know you're thinking "what if we comebine something from the other side?". well thats the great thing about this tree, whatever the closest domnating object is will result in the type determination. For example, you combine an Attack type item and a Mana type item, well since Attack beats Health and Health beats Mana, the object becomes an attack type. Mana on the other hand is further away from beating Attack on the flow of the circle. This is why a five type system works so well and is not as limited item wise as a three type system. You could also translate this over to the battle system, or you could make that a total free-for-all without type balanceing, but rather have it function on an entirely diffrent system. Anyways here is what the circle looks like written out if thats easier for you:
(t) means effects by translation, as in through or is closest to dominating
--> means beats/is dominant over
Attack --> Health, Mana(t)
Health --> Mana, Trap(t)
Mana --> Trap, Defend(t)
Trap --> Defend, Attack(t)
Defend --> Attack, Health(t)
I have a slightly different combat system in my notes, linked due to huge:
Sorta-Huge Resized Version
Huuuuuuuge Version
Different component items for each weapon would specify both the position on the wheels, as well as other modifiers that I have yet to sort out. This is a brief, 5-minute note, and I might add some more and reupload it later. Also my sketches for the core system are coming together, I'll post those later (tomorrow maybe).
COMMUNITY DEBATE #1: Which of the proposed combat systems is better, should they be combined somehow, or are they both terrible?
they should probably be combined just because the 4 elements that gold presented
also i think we should have our own character builds because fun
yours probably is alot more suited to combat, and is alot more complew than mine. I made mine on a simple rock paper scissors ideology with combination as the key use. Honestly I'm fine with anything, just thinking since mine goes on simpler logic it might be easier to make.
Also Shadoo from what I can understand of that god knows what drawing yeah thats a pretty neat system I could roll with that.
I'm really liking what Shadoo is saying here. I think it's a really cool system for obtaining and making items. Here's a little take on my vision for how battle would be, anyways.
I'd see it as an attack / defense phase type thing, where a user would attack another, but you've got items lined up so you can retaliate and defend automatically. When you do that, you would either start a battle (You're given your own turn before the enemy can attack you again) or do nothing. Eventually the battle would continue until HP is lost, an agreement / trade / bribe has been made, or a person gives up.
Defending items would kinda be a game of prediction. You could set up an elemental shield if there's a lot of fire items floating around around the market, or you know an enemy uses them. Or you could set up a defense item that protects from less damage, but against all forms of damage. Maybe even set a trap that doesn't defend you, but damages them.
That's just my take, anyways.
I like what you have there vid, nice idea. I'm guessing traps would be in the post itself though, not taking place in the battle system. They would probably effect the next user to reply, or certain traps could specify which user to effect the next time that specfiic user replied, kind of like this:
My Trap System:
i realy miss shit like the cracker launcher and disguise ktis way more than I do the actual combat system jus sayin but this is a start
and traps could be real cool i guess like if you could grafitti all over the next person's post and shit
Also, I agree with Flav. The more the item / RPG system ties into the actual forum / posting system, the better.
I'm up for an RPG system
but I have to be made the SuperGod and have maxed stats and no one can beat me, only I can beat them
signing up day 1? would we be leaving our accounts from the past two versions of digi? Also any veteran users get a special hat that does nothing but say "old asshat"
Dimenciao get out of here with that story bullshit
there should be boss fights with special abilities,
ex. Lord Bowser Super Fire, Chaos Dimentio Hypno Blast, Stanky Nastasia Gas Bomb
I suppose a random boss battle thing could work, like after 30 posts you will have to fight a random boss
So what do yall think of that for a boss battle system, if we do end up doing something like that
Claus's idea is really good.....but we need to find another boss like Charlie from "Pocket god" or scary stuff like....you know "Slendermen".....he is watching you still
Alright guys edi/stone pickaxe plays minecraft and suggests an slendermen boss so we better chase him out of here before he starts posting le rage comics
GET OUT
edi and dimenciao if you are going to stay on this site you are not allowed to help with digi 3.0
MAYBE digi 4.0 if you're still there whenever that comes out in like 2017
can we see that in 3.0
http://digibutter.nerr.biz/viewtopic.php?t=78650