Darksiders II - more screens, info
Posted by GoNintendo Jul 16 2012 22:19 GMT in Darksiders II
- Like?
- universe created by legendary comic book artist Joe Madueira.
- bigger and more refined than the first game
- It has upgraded engine that has more user-configurable options and can show much more on the screen.
- Great mix of agile combat [no block, only dodging], agile traversal [much faster than in DS1] and puzzles.
- Storyline that will greatly expand upon the lore of DS1, new & old chars. Story is running in parallel with DS1 during majority of the game, far away from Earth and War. We dont known if there will be reunion of horsemen.
- Four big playing areas. Each in new environment, each large as entire DS1.
- 25+ hours for main storyline, with a ton of sidequests and sidejobs.
- Expanded character building options - fully featured skill trees, and fully customizable gear.
- lots of loot
- all animations are rendered in-game
- no multiplayer or co-op
- start the game with a horse
- Voice actor for Death is Michael Wincot
- your main counselor is James Cosmo
- hardcore mode means one death in combat = permanent death and total loss of campaign progress.
- MAGs are in. Possessed Weapons [rare&unique weapon loot] must be fed with other random items to enable them to level up and gain more abilities and damage.
- Trading of items between players is in.
- Fast Travel. You can go into your map and instantly teleport to any location that you previously visited.
- New Game+ is in. You keep all your loot, enemies gets tougher and you gain % to find new tier of weapons which can have exclusive NG+ attributes.
- In addition to traditional weapon combos, your secondary weapons can be chained-in for their "signature attack", Scythe has its own rhythm-based/delayed-button press combos, and legendary weapons have their own special attacks.
- Re-spec of tech trees is possible



Sign-in to post a reply.