Are the open spaces of a frozen planet inherently less conducive to fear than the claustrophobic confines of a creaking interstellar haunted house, blood-stained metal dungeon or sprawling catacomb? Does being followed around by an angry man called Carver tend to cut through an atmosphere of exhilaration and dread somewhat? These were the foremost questions running through my mind as I sat down to play Dead Space 3. Oh, and what’s with the universal ammo?
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