Orcs Must Die! 2 review: Co-op and then some
Posted by Joystiq Jul 31 2012 23:45 GMT in Orcs Must Die 2
- Like?
Somehow, they're through. Despite my spike traps, acid sprayers and brimstone, a small contingent of the orc horde is now within hugs-n-kisses range. The blunderbuss shotgun smears some of the frontrunners, but their numbers are simply too great. With my life bar on its last pixel, an orc, axe raised high overhead, prepares for the final strike. Then my smarmy buddy steps in and blasts that sucker into oblivion, because this is Orcs Must Die! 2, and co-op is glorious.

Considering the unanimous cry for multiplayer in Orcs Must Die!, Robot Entertainment could have merely added the two-player co-op and a few minor additions, packaged it up, slapped a "2" on the end, and tossed a relative regurgitation to the hungry mob - especially given the small 10-month gap between games. But to the developer's great credit, Orcs Must Die! 2 is more than that. While the changes and additions fall short of revolutionary, nearly everything - save for the meager, repetitive soundtrack - has been enjoyably enhanced and/or refined to the level of sufficient sequel justification.



Sign-in to post a reply.