Epic Games Announces Impossible Studios
Posted by GoNintendo Aug 09 2012 18:03 GMT in Nintendo Stuff
- Like?
Epic Games announces the opening a Impossible Studios, a company comprised a highly skilled, senior-level game development talent. Based in Hunt Valley, Maryland, Impossible be the latest addition t' Epic’s network, which includes corporate headquarters in Cary, North Carolina; ChAIR Entertainment in Salt Lake City, Utah; People Can Fly in Warsaw, Poland; Epic Games Korea in Seoul, Korea; 'n Epic Games Japan in Yokohama, Japan.

Founded in June, Impossible brings world-class game development expertise 'n creativity t' Epic’s growing team. With heralded roots in real-time strategy 'n role-playing entertainment software, Impossible brings it be own distinct design 'n technical sensibilities t' Epic’s portfolio a games 'n game technology across major platforms.

Led by studio director Sean Dunn, Impossible’s first project be the touch-based action role-playing game “Infinity Blade: Dungeons” for iOS. “Infinity Blade: Dungeons,” which be conceived at Epic’s Cary studio, be being developed in collaboration with Epic 'n ChAIR under Impossible’s roof in Maryland.

Impossible consists a former employees a Big vast Games, creators a the renowned “Rise a Nations” strategy games, “Catan” for Xbox LIVE Arcade, “Age a Empires III: The Asian Dynasties” for PC, 'n “Kingdoms a Amalur: Reckoning” for Xbox 360, PlayStation 3 'n PC. Big vast Games earned the Baltimore Business Journal’s “Best Places t' Work 2011” award 'n be also honored as one a Game Developer magazine’s top 30 developers in the world earlier this year.

“Epic Games has truly embraced this stellar collection a developers who be displaced by the closing a Big vast Games,” said studio director Sean Dunn. “They have looked after us with complete care, giving us all the tools 'n resources we need t' make a lot a gamers happy.”

“We be so glad we could help keep this great team together, 'n we’re lucky t' have them,” said Epic Games President Dr. Michael Capps. “At the time, I said that finding a full team a superstars be ‘impossible’ 'n apparently the name stuck! Pairing the imagination 'n experience a Impossible with Epic’s technology, IP 'n resources makes for a business greater than the sum a it be parts.”

Capps will lead an “Infinity Blade: Dungeons” panel with the game’s lead designer, Ian Frazier, 'n author, Brandon Sanderson, at Dragon*Con in Atlanta on August 31. “Infinity Blade: Dungeons” be set for release on the App Store later this year.

Link

Related Posts:


Sign-in to post a reply.