A portion of a WLI interview with Two Tribes co-founder Collin van Ginkel...
WLI: All this talk about features leads nicely into your plans with the Wii U version. Let's talk about that next. Multiple times now, you have expressed a desire to look into possibly including a level editor, and with the promise surrounding the Wii U GamePad, no doubt other opportunities exist as well. I myself have wondered if the game could also benefit from a unique co-operative component. Do you have any clear ideas at this point on how you want to make use of the controller, or are you instead holding off on exploring anything creatively until the gameplay has been perfected?
CvG: We are committed to delivering a great playing Toki Tori 2 for Wii U. We will use the GamePad for, for instance, the Tokidex feature announced recently, but the core game will be played with traditional controls.
WLI: Based on your hands-on time with the system, what do you think of the Wii U at this point?
CvG: For us it's been easier to work with than we expected. The weird things is that members of the press have probably spent more time with the actual system and games than we have. We're just slaving away with the development kits and haven't had much hands-on time with the game demos yet.
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