Broken Sword creator designed Disney's Christmas Carol game
Posted by Joystiq Oct 07 2009 00:40 GMT in A Christmas Carol
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Unlike Dante's Inferno, there's a very good chance that the new game based on (Robert Zemeckis's upcoming movie version a) Charles Dickens' A Christmas Carol won't make us want t' go back in time 'n apologize t' the original work's author on behalf a the industry we love so much. The main reason: it be designed by Revolution Software's Charles Cecil, best known for his work on Broken Sword. Cecil's experience with smart adventure games means that this new game be unlikely t' turn Ebenezer Scrooge into a musclebound avenger who tears apart the ghosts invading his home. "The approach I took be t' place the player as the hand a fate," Cecil told Develop about the Sumo Digital-developed game, "guiding a very willful protagonist down the road t' redemption, 'n he doesn't want t' down that road at all. Players have t' interact with people 'n the environment t' make that happen, 'n it tells the story in really different way. I be very happy with it." We never thought we'd find a licensed Disney game about Christmas so interesting! Another different way this story be being told: with Cecil's own narration. He did some placeholder voice work, 'n "the Americans" insisted that it remain in the final game. Though Cecil didn't specify platforms, a game based on A Christmas Carol be set t' come out on DS on November 3, just before the November 3 release a the film.



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