Co-opinion: XCOM: Enemy Unknown multiplayer
Posted by Joystiq Aug 20 2012 17:05 GMT in XCOM: Enemy Unknown
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Richard Mitchell: So Alexander and I got a chance to try out the XCOM: Enemy Unknown multiplayer mode at Gamescom. Both of us played single-player before, so we had some idea of what we were getting into - but multiplayer is an entirely different beast. Using a pool of points, players "purchase" the units that will comprise their team: XCOM soldiers, aliens, or a mix of both. The standard match has a pool of 10,000 points and a turn time of 90 seconds. For this press demo, we had a whopping 20,000 points and 120 seconds. It sounds like a lot of time, but it wasn't - more on that in a bit.

What units did you pick? (Keep in mind, folks, I had no idea what I was going to face on the field, and neither did Alexander.) Alexander Sliwinski: I believe in the power of humanity! Actually, no, it's mostly that I'd never played an XCOM game prior to the E3 demo, and I had no idea about each race's powers. So, I went with three human soldiers, two Thin Men and then spent a massive 7,300 points on an assault gunner with an alloy cannon. I figured I'd wipe out any alien scum you threw at me.

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