The only place Joe Danger hasn't ended up is on a Nintendo console. Which made Hello Games founder Sean Murray's statement on the game's inspirations distinctly confusing when he told me this last week during Gamescom:
"What we always talk about is a kind of 'Nintendo-y' feel. The Nintendo thing for me is they make it look effortless - they just throw in things. If you're playing Mario Galaxy, you're like, 'That one five minutes, most people would make that an entire game.' That's what I really want so badly for people to play unicycle - or any of those ... we've got skis and it's only like two levels - you want someone to play that and think, 'This could've been a whole game and I would've played it. You know what I mean? But I've just had this one little nugget, and it's left me wanting more. And they move on to the next thing, and the next thing, and they feel like - when they unlock a level - 'I wonder what this one's gonna be.' So we've really stuck to that."Like Mario Galaxy, Joe Danger 2: The Movie is pocked by one-off (or perhaps "one or two-off") gameplay vignettes. "The unicycle has that unique lean thing to stay upright, and it's a really fun vehicle. But we just use it once, don't put it anywhere else, and it's a really cool thing when you find that," Murray said. Of course, if you're just way into the unicycle, you can always create levels just for it in the game's revamped, online sharing-enabled level editor.
Sign-in to post a reply.