- biggest project Ubisoft has ever worked on
- 3 year dev cycle
- roughly 600 members of Ubisoft Montreal’s staff will have worked on it
- supported by numerous other Ubisoft studios around the world, including Quebec City, Bucharest and Singapore
- over 5,000 unique animations for the main character alone
- watching all these animations back-to-back would take an hour
- 120 new crowd NPCs
- 145 brand new design features
- each feature has an exhaustive sign-off document detailing how it should function in the gam
- uses a new proprietary game engine dubbed AnvilNext
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