5 Things Which Make Me Happy In XCOM: Enemy Unknown
Posted by Rock, Paper, Shotgun Sep 17 2012 13:15 GMT in XCOM: Enemy Unknown
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For some reason, I’m away whenever the chance to play Firaxis’ XCOM remake arises. Last week, any inexplicable wailing noises heard in the region of Marseille can now be ascribed to my grief upon discovering an email containing XCOM: Enemy Unknown preview code then realising my PC was in another country. So it was left to the able hands and brain of Adam, then later Jim also, to tell you all about this turn-based reiminaging. I might be a Johnny Come Lately here, but I am undeterred, having spent sunrise til sunset playing the code yesterday, and now wish to share with you those aspects of XCOM that have most delighted me. For they have truly delighted me: this is the tense, tactical time-sink I’d hoped it would be. Quibbles I might have, one of which you can also read below, but I’m so relieved, and so pleased: this is X-COM but not slavishly so, capturing the key beats and the essential tension while also nosing at new terrain.(more…)




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