Project X Zone - TGS demo details
Posted by GoNintendo Sep 22 2012 01:31 GMT in Project x Zone
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- starts with Batsu Ichimonji from Rival Schools running into Tekken characters Xiaoyu and Jin
- they meet up in a Ghosts ‘n Goblins map
- Batsu was in Roppongi before he was warped into the crossover world
- “Oh? Were you on a date,” Xiaoyu asked
- timing attacks is critical if you want to impact the most damage
- one “attack” has several hits
- keep the combo going by catching an enemy with a second chain of attacks to juggle them
- all moves are done by pressing the A button and moving the circle pad in a different direction to change attacks
- keeping a combo going also fills your super gauge
- when it’s over 100% you can press Y to do an ultimate attack
- units in Project X Zone are actually a pair of characters
- add solo units too to create a three character group
- characters like Batsu only come out for one attack
- Flynn is a solo character
- when enemies retaliate you can either block, counter, or nullify damage
- a main strategy is placing your units close together
- this allows Dante and Demetri to call in X and Zero to extend a combo even further
- support units can also deal the final blow to enemies with just a little HP left
- you can have 5 at most: your pair, a pair of nearby support characters, and a solo unit



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