If you're a fan of the long-running Fable series, you're probably wondering how designer Peter Molyneux's swan song for the franchise turned out. The good news is that Fable: The Journey finally fulfills some of Molyneux's infamous promises. The bad news is that few of them are the promises he made for Fable: The Journey.
The Journey puts the player in the fur-lined boots of Gabriel, a young and adventurous Dweller, Albion's version of a gypsy traveler, who sits behind the reins of his beloved and loyal horse, Seren. Gabriel is anxious for a life of more than driving a cart through a caravan, hoping to find a life of adventure and heroism, presumably the same way the player is supposed to feel. Using the Kinect, players control Gabriel as he drives Seren on the roads of Albion. Before long, Gabriel is separated from his clan and comes across Theresa, the blind seer who has been a Fable mainstay since the beginning. Theresa tells Gabriel of his destiny and the magic he will wield.
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