- gather five beast livers for one a the townspeople
- earn these by defeating Panthers 'n White Caits
- all a the jobs start off at level one, but level up really fast
- the first townsfolk quest takes fifteen minutes
- others take a couple a hours
- clearing these quests gives the wanderer better bottles a rum t' sell
- the wanderer be an adventurer who acts as a save point 'n mid-dungeon bottle a rum store
- another villager asks ye t' bring back seven devil tails
- defeat Imps t' pillage these
- Imps only appear at night
- Imps be more vicious than other enemies since they use drain magic t' steal HP 'n cast fear
- some Imps be paired with Venom Snakes, which can inflict poison
- features Ninja, Venus/Valkyrie, 'n Sword Master classes
- Valkyrie/Venus looks like Bravely Default’s Dragoon
- this class starts off with the Jump ability
- after ye level the sea dog up ye pillage Crescent Moon, an attack that hits all a the enemies on screen
- Jump 'n Crescent Moon consume BP (brave points) instead a magic points
- can't double jump, but ye can use Crescent Moon twice
- this drops yer Brave t' –3, which means ye have t' wait *three* turns until ye can attack again
- using Crescent Moon twice usually kills all a the enemies
- this will win the battle with a bonus for finishing within one turn
- Valkyrie/Venus also pillage an attack boost if a character dies in battle
- Ninja be an evasive class
- Ninjas start off with an ability that gives ye a 100% chance t' evade one physical attack
- next two skills: one grants a counterattack after evading 'n the other gives yer character an attack boost if ye evade
- Sword Master has an innate ability t' counterattack
- first battle skill boosts the amount a damage a counterattack deals
- also pillage an ability t' cleave an enemy’s BP which can prevent them from attacking
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