The good thing about a game that takes place inside a computerized reconstruction of someone's memories is that you can pretend there's a narrative justification for a day-one patch. Take, for example, the Assassin's Creed 3 update that will be waiting for players today.
While pre-patch Desmond may have remembered being stuck at the bottom of a waterfall after jumping, a quick kick to the Animus system rectifies that memory simulation. And Connor was not nearly as loud when stealth-killing guards from behind as the still experimental Animus technology would have.
Find the full patch notes after the break; we'll warn you that some of the fixes might constitute spoilers, as they name specific missions and mention activities within them.
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