WWE 13 review: Gimme a hell yeah
Posted by Joystiq Nov 06 2012 00:00 GMT in WWE 13
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Pro wrestling is all about details. Devoted fans know the nuances of some of the biggest moments in the business' history well, from the formation of the Brothers of Destruction to Stone Cold Steve Austin soaking Vince McMahon in beer. A video game that dives into the rich history of the WWE is forced to reconcile all the details of the entertainment product. WWE 13 often meets those expectations, but is not the best there is, was, or ever will be.

Much like past games, WWE 13 continues to push the illusion of wrestling, which is perfectly acceptable. It's a combat game with fighting mechanics, and some of those mechanics have been cleaned up since last year. One-button reversals now have an added indicator to tell you if your trigger finger is too fast or too slow (based on the small window to execute reversals, it often is). The "OMG" moments addition provide spectacular, albeit circumstantial events that can turn the tide of matches - things like trucking an opponent through the outside barrier by the crowd or heavier opponents actually causing the ring to collapse. Aside from these improvements, the in-ring action hasn't seen much change; players seem to transition a little more smoothly between moves, and most of the buggy, "jarring" animations in WWE 12 were cleaned up. Wrestling feels largely the same in this game, just a touch more fluid.



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