
This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. I never owned a PlayStation during the 32-bit era. I had a Sega Saturn, which I loved, though that didn't stop me from envying my PlayStation-owning friends. I was lucky enough to play a handful of games on friends' consoles - Resident Evil, Silent Hill, Vagrant Story - but I missed out on most of the games that would help solidify Sony's legacy in the game industry.
One of those games was Jumping Flash. It was a platformer, and it was in 3D, a mind-boggling concept back in 1995. With no PlayStation, all I had were magazines filled with glowing reviews and screenshots, showcasing a beautiful, colorful world and a cool mechanical rabbit. With YouTube still a decade away, I couldn't even watch a Let's Play. All I could do was imagine, imagine what it must be like to leap and soar over those wonderful floating islands.
Now, thanks to the magic of PSOne Classics and a Black Friday Vita purchase, I can play it pretty much whenever I want. I've done so for the past few days, and it turns out that Jumping Flash holds up surprisingly well. Not only that, it makes for a great portable game.
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