There's only one word I can use to describe the tone of Tecmo and Red Entertainment's Nostalgia, but that one word describes it perfectly: jaunty. I don't think I've ever played a jauntier game in my life, one that's so upbeat about the abstract notion of adventure. This enthusiasm for getting out and seeing the (fake) world is aided by a simplistic, familiar RPG gameplay system that keeps the mechanics of the game out of the way of your adventurin'. If Dragon Quest were set in a fake version of early 20th century Earth, it would be Nostalgia.
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