Guardians of Middle-Earth review: MOBA fête
Posted by Joystiq Dec 07 2012 15:30 GMT in Guardians of Middle Earth
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"Multiplayer Online Battle Arena," or MOBA, is the name given to the emerging genre of games initiated by Dota, and now led by games like League of Legends, Dota 2, Heroes of Newerth, Smite, and more. Because MOBA games come from a heritage of real-time strategy gameplay, they tend to have most of the qualities of that genre. They're complicated, high stakes affairs, with lots of controls and nuances, where one little move can sometimes turn the tide of battle completely. These are traditionally games meant for hotkeys and minimap clicking, mouse precision and a Ventrilo client, rather than the relatively imprecise triggers and joysticks on a console controller.

Which makes it all the more impressive, then, that Monolith (a studio with a long shooter tradition that includes No One Lives Forever and the FEAR series) has chosen to take on Guardians of Middle Earth, a MOBA game designed from the ground up to recreate the traditionally PC-centric experience on consoles. Yes, games like Awesomenauts and Monday Night Combat have borrowed MOBA principles, but Monolith here goes full bore, all the way back to the top-down isometric view that began with the original Starcraft Aeon of Strife map at the genre's inception.

In fact, given this task, the fact that Monolith's game also happens to use the Lord of the Rings license (right around the release of the new Hobbit film) is almost inconsequential. Tolkien nerds may want to see Sauron battling it out with Gandalf directly, but MOBA nerds should be even more excited to see what Monolith does with this emerging new form.



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