Traditionally, being a "ninja" in a video game means you have supernatural speed and strength, and as such you feel confident running down a street in broad daylight, slicing through anything in your path. Role models like Joe Musashi and Ryu Hayabusa exemplify the video game ninja, a super-strong, invincible monster who feels no compulsion to seek shadows, unless those shadows are full of still-unperforated alien monsters.
In Mark of the Ninja, you're just as supernaturally capable as any NES-era ninja, able to cling to almost any wall and grapple from vantage point to vantage point instantly. But Klei Entertainment built this ninja game around the stealth you'd expect from the profession, and did so in a way that feels every bit as natural as Ryu tossing a column of flame at an eagle.
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