Borrowing campaign-crafted viciousness for Tomb Raider's multiplayer mode
Posted by Joystiq Jan 14 2013 21:30 GMT in Gaming News
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We caught wind of rumors that the latest Tomb Raider might include multiplayer late last month, right before the rumors were officially confirmed by Square Enix. During the 2013 Consumer Electronics Show, the shrink wrap officially came off, and Square Enix allowed members of the press to sit down and play the two multiplayer modes they're currently willing to reveal from the upcoming Lara Croft reboot.

Team Deathmatch was the first, but its clash of warring sides offered nothing fresh on the staple multiplayer mode. The other mode, however, offered much more promise. In the mode dubbed Rescue, two teams are tasked with separate goals. Lara Croft's faction, the Scavengers, is sent after a medpack item in the level, and given a goal zone to bring it back to, scoring five times to win. The opposing team, called the Solarii, is given a kill goal (20 in the current build, though that may change), with the trick being that shooting the other side will only down them, making it necessary for the trigger-happy team to run to and finish off their wounded enemy in order to score a point.

While Team Deathmatch is more or less standard multiplayer chaos, the balance of goals in Rescue makes the mode vastly more interesting. And while the screenshots will probably bring plenty of suggestions that Eidos is borrowing a page from the Uncharted playbook, the complexity hints that there's something new here.

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