Firaxis’ Jake Solomon Post-Mortems XCOM: Part Two
Posted by Rock, Paper, Shotgun Jan 15 2013 20:00 GMT in XCOM: Enemy Unknown
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In this concluding part (the first one is here), we discuss boardgame influences, commercial success, what XCOM might mean for the future of strategy, the need for realism within science-fiction, and why XCOM wound up rather buggy.(more…)




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