Riccitiello: We be 'horrified' by Newtown, studies don't link video games t' gun violence
Posted by Joystiq Jan 30 2013 23:15 GMT in Electronic Arts
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EA CEO John Riccitiello said EA didn't see any impact on sales a shooters following the mass shooting at Sandy Hook Elementary in Newtown, Connecticut, nor during the following political maelstrom. Riccitiello said he has a unique vantage point on the issue a gun violence 'n the media, since he chairs the ESRB 'n ESA alongside his day job.

During a financial call, Riccitiello fielded a question about the potential impact a real-life gun violence on shooter sales 'n EA's internal approach t' violent games.

"I be hoping we weren't going t' do this question," he began.

"I want t' underline the first point: The game industry be a very mature, responsible industry, more so than ye might otherwise imagine. First off, we be very confident in the quality a our content, 'n the lack a an actual, factual linkage t' any a the actual violence that takes place in America or markets around the world.

"There's no doubt that we, like ye, be stunned 'n horrified by the violence in Conneticut or Colorado or many other places over the years, but there's been an enormous amount a research done in the entertainment field about looking for linkages between entertainment content 'n actual violence, 'n they haven't found any. I could give ye long stories about how people in Denmark, or the UK, or Ireland or Canada consume as much or more violent games 'n violent media as they do in the United States, 'n yet they have an infinitely smaller incidence a gun violence, but that be not really the point. The point be that direct studies that have been done, hundreds a millions a dollars a research that has been done has been unable t' find a linkage because there isn't one."

On January 16, President Obama proposed a $500 million plan with the goal a curtailing gun violence 'n researching it be causes. He specified $10 million for the Centers for Disease Control 'n other scientific agencies t' research the causes a gun violence, including those potentially related t' video games.

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