THQ could have survived if they didn't make so many massive mistakes, says THQ president
“To be sure, all triple-A publishers have been under pressure, but THQ had every chance to survive had it not made massive mistakes. Unfortunately, the mistakes that were made long before I joined, like the incredible losses attached to uDraw, massive wasted capital in the unpublished MMO that was cancelled, sticking with children's and casual titles far after mobile and tablets had killed the business, bad, late, or otherwise inferior titles like Homefront, and a generally haphazard and inefficient approach to deal making, left the company with too much negative hanging on its books." - Jason Rubin
I really think that the uDraw fiasco was the biggest mistake THQ made. They had a hit on Wii, but decided that 360/PS3 owners would want that same experience. I honestly don't know how they came to that conclusion.
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