- game starts off with your character and Chrom facing off against an evil mage
- Chrom appears to die at the end of the fight
- you then wake up under a clear-blue sky with Chrom looking down at you
- Chrom acts as if he's never seen you before
- your character has lost his memory
- Chrom and other companions are a bit wary of your story, but decide to trust you
- Chrom is the Ylissean prince
- he leads a small band of warriors called the Shepherds who roam and keep peace within the nation
- a magic portal appears in the sky and zombie-like Risen rain down
- Chrom’s sister Lissa almost loses her life but is rescued by a mysterious warrior who flies out from the portal
- the warrior claims to be Marth
- the zombie-like Risen are most likely dragon Grima’s doing
- Chrom’s family line is said to be descended from Marth
- certain members of the family can wield the sword Falchion
- Marth disappears before you can ask him more questions
- the kingdom of Plegia to the west has a king that is not only demanding the Fire Emblem, but also threatening the life of the ruler of Ylisse, Chrom’s sister, Emmeryn
- Marth keeps disappearing and reappearing at certain points
- sometimes he offers help, other times he's out to fight
- in a tournament in Ferox, Marth challenges Chrom to put the respective king-to-be they’re championing on the throne
- Marth appears to prevent an assassination on the compassionate but strong-willed Emmeryn
- other kingdoms: Regna Ferox to the North and the Valmese Empire across the sea
- Ferox appears to be a unique nation whose leaders are determined through tournaments
- their people are called barbarians because they value strength above all else
- Valm is a continent comprised of several smaller nations but have since been united under one emperor, Walhart
- The people of Valm worship the Divine Dragons, but that doesn’t change the fact that Walhart is intent on conquering other continents
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