CD Projekt Red introduces REDengine 3, latest iteration of in-house tech
Posted by Joystiq Feb 01 2013 20:00 GMT in CD Projekt RED
- Like?
CD Projekt Red has shown off the first image of REDengine 3, the third iteration of its in-house technology for open-world RPGs. Boss Adam Badowski says REDengine 3 is unique because it's able to create and combine a vast game world with player choice-driven stories - he says most RPGs can do either a massive game world or immersive story, but seldom do both well.

"With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion." The first iteration of REDengine powered The Witcher 2 on PC, while REDengine 2 allowed CD Projekt Red to port The Witcher 2 onto Xbox 360. And now with REDengine 3, CD Projekt Red is currently building Cyberpunk 2077, its adaptation of the popular pen-and-paper RPG series.

"Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into." CD Projekt Red also notes the engine is ready for next-generation consoles and features improved REDkit mod tools, which were first introduced late last year.



Sign-in to post a reply.