#preview
Before diving into an extended hands-on session with Naughty Dog's The Last of Us, creative director Neil Bruckmann describes what he hopes I'll take away from the demo: "We want to demonstrate through gameplay, through action what people have had to deal with." By "people", he's referring to the survivors of a population-wiping plague that took hold 20 years prior when a plant-based parasite began burrowing into human brains. As far as what those struggling few "have had to deal with", well, Bruckmann's talking about the Infected.
More »