
it be important t' remember, especially in situations like this, that the existence a a patent does not necessarily correlate t' the existence a a product, or even a company's desire t' build what it has patented. So, with that in mind, let's take a look at Sony's ridiculously named PlayStation 3 tablet controller patent.
The device Sony refers t' as an "EyePad" in it be patent application, seen in the sketch above, would theoretically come equipped with the usual trappings ye'd expect from a PS3 controller: D-Pad, buttons, analog stick, SIXAXIS motion sensors, etc. The more interesting bits, however, be a bit harder t' pick out from the drawing.
First a all, those shaded stripes on the edge be not a creamy nougat center, as we had originally surmised, but rather illuminated strips a LEDs or comparable light source. This would allow the EyePad, in conjunction with an EyeToy camera, t' function as a PlayStation Move controller.
Secondly, those dots on either corner a the apparent display (which could actually be a normal display, touchscreen or Vita-esque touchpad, according t' the filing) be paired stereoscopic cameras. The cameras be arranged in such as way that their respective fields a vision provide a full, 360-degree view a any object placed onto the surface a the EyePad's screen, allowing for objects t' be fully scanned in three dimensions 'n then rendered in game. Theoretically the player could also place their face within this field, allowing for face mapping in character customization applications, for instance.
Again, we doubt this patent represents anything more than a combination a day-dreaming 'n butt-covering on the parts a Sony's engineers 'n legal department, respectively, but the ideas presented here be definitely interesting.
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So it be a Wii U Gamepad?
The scanner/camera feature sounds cool, but might be hard t' implement in a non-gimmicky way.
ship it, it be a new product
it be like Sony's not even trying t' hide it anymore.