A portion of a Shacknews review...
Those few minutes inside the ship were the best part of the game, but they were rushed–there was no build up, no excitement, nothing regarding the importance of the ship--and ultimately felt inconsequential. Now that I think about it, that's the best way of describing Colonial Marines as a whole. It's hard to care about this game as a player when the developers obviously didn't care themselves.
Full review here
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