"It was a blast. During pre-production, imagining new scenarios for each of these characters, whether they be this time good guys or bad guys or whatever, all of that was a lot of fun to do. Once we jumped in there, I mean, as storytellers and as mission designers we were free to come up with any ideas that we wanted to. We could explore, you know, we could go crazy!" - DLC's mission director, Ubisoft Quebec's Hugo Giard
Check out the full interview here
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