Tomb Raider review: A believer is born
Posted by Joystiq Mar 05 2013 00:30 GMT in Square Enix
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Tomb Raider is important to me. The 1996 original blew my 13-year-old mind, and it showed me what video games could be. It gave me a world ripe for exploration and begged me to suss out all its secrets, something the Crystal Dynamics games have also done with aplomb. Tomb Raider, to me, is a series about traveling the world, uncovering the plans and schemes of dead civilizations. It's about spending the better part of an hour to get ancient machinery rumbling again, all in service of opening a massive stone door.

There are no such doors in the new Tomb Raider. Grandiose puzzles have been excised in favor of smaller brainteasers. Globe-trotting has been replaced with a single, open world. Lara Croft spends more time mowing (and bowing) down bad guys than she ever has before.

It was hard for me to come to grips with these facts, and I spent many hours questioning Crystal Dynamics' new direction. That was until I realized the truth: It's all just a long con.

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