In the race for spectacle, Sony Santa Monica's God of War franchise is constantly attempting to lap itself. From striking down a god to tearing down giants, it would seem there are few bodies - human, mythical being, god or behemoth - left for Kratos to shatter. In response to the angry protagonist's bloody evolution, Santa Monica has ventured to the only place left for Kratos to wage war: the past.
God of War: Ascension tells the story of Kratos before the events of his all-out war against Ares, the Greek God of War. But the narrative fabric woven throughout the franchise has begun to split, and Ascension's thinly constructed premise does little to enhance its characters in any meaningful way.
Its narrative issues aside, Ascension provides the distinct God of War flair required to eradicate all that stands in Kratos' way. Wielding a familiar set of chained blades, the popular anti-hero fluidly works his murder-pinwheel magic to perfection. The combat system, however, is less complicated than before, abandoning an arsenal of collected weaponry in favor of sticking with Kratos' trusty, sharp sidekicks. It's Kratos at his least materialistic, eschewing the pack-rat mentality of previous entries in favor of simplicity.
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