BEYOND: Official Selection by Tribeca Film Festival
Posted by PlayStation Blog Mar 21 2013 20:43 GMT in Beyond: Two Souls
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Two weeks ago, Oscar-nominee Willem Dafoe was added to the cast of BEYOND: Two Souls, and we announced pre-order bonuses for North America. Today, we’re talking about how BEYOND is blurring the lines between film and gaming – BEYOND has been chosen as an Official Selection by Tribeca Film Festival, the first such selection of this kind for a video game.

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On April 27th, we will be hosting a screening at the festival where we’ll show a new one-hour scene from the game, debuting a major trailer and a new behind-the-scenes look, alongside a Q&A panel with Ellen Page and director David Cage discussing the way BEYOND is pushing the boundaries of storytelling. The entire team here is hugely excited that Tribeca is recognizing the powerful story of BEYOND, its star-studded cast, and the stunning visual technology that have contributed to the game’s uniquely cinematic experience. We’ll also be live-streaming the event right here on PlayStation.Blog.

Earlier this week, 100 journalists from around the world visited Quantic Dream’s studio in Paris for an exclusive BEYOND event. In the surrounds of the very motion capture room where Ellen’s and Willem’s performances were recorded, writer and director David Cage showcased several new scenes from the game, featuring both the Jodie and entity gameplay.

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Press were shown the Aiden entity gameplay in a scene featuring a young Jodie taking part in a scientific experiment under the watchful eye of her mentor Nathan Dawkins (Willem Dafoe). And then they were treated to a full playthrough of what promises to be one of the most powerful scenes in gaming, which sees Jodie living on the streets, fighting for her life and those of the homeless people around her. David Cage also unveiled the brand new in-game user interface, which provides an even more immersive and seamless experience than the game’s predecessor Heavy Rain.

The new user interface allows for promptless contextual control in both general navigation and action sequence controls, while increasing the level of direct control the user has and opening the door for far more exploration than players experienced in Heavy Rain. To end the day, press were invited to be the first to play the game, and try out the new UI and gameplay for themselves.

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All of the press write-ups should be going live, so keep an eye on the web for their reactions to Beyond’s new gameplay from this event.




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