The Most Amazing Video Game Continue Screens
Posted by Kotaku Apr 12 2013 22:30 GMT in Earthworm Jim
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The continue countdown screen was introduced to arcades in the 80s. It was a simple and effective way of getting players to fork over more money. When you fail, the screen comes up for a limited time with a countdown to insert additional coins or press a button. Most of these games' continue screens were pretty basic—they used simple text or huge flashing numbers on a black background—but there were some really cool exceptions, like the one above from Cadillacs & Dinosaurs and like these below: Ninja Gaiden Street Fighter II Mortal Kombat 4 The Punisher Final Fight Final Fight 3 Primal Rage A lot of non-arcade games experimented with unique continue screen designs, too, nixing the traditional (and now useless) timer: Bayonetta Earthworm Jim Metal Gear Solid sources: GameOverScreens, NeoGAF, Bayonetta Wiki, SanguisArcangel There are many more! You should storm the comments with your favorite picks.

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